Zone F - Image 1 Zone F - Image 2 Zone F - Image 3

"Zone F"

A unique 4-player Co-op Survival Megawad for Doom II.

In 2025, the global economy collapses, and unemployment and crime rates skyrocket. The government begins broadcasting a violent game show in which convicted criminals(players) fight for their lives and avoid certain death for a chance to be pardoned and set free.

Moving from Area to Area within the studio/arena, players must shoot down hordes of enemies that advance from all directions, while at the same time collecting weapons and power-ups until a final show down.

See: Story (Continued)

Background:

After the economy crashes, in 2025, crime rate jumps and prisons are overloaded. The government has started a program; a violent game show in which prisoners are entered into an arena of enemies and must survive for a chance to win their freedom.

The goverment profits from this sadistic game show, however they fiend for more; which leads to illegal methods of acquiring contestants for the game show.

Story:

Four people(players) have been convicted of crimes they did not commit, and are entered into the game show, the "Zone F" program--the latest game show event to date.

Notes

Zone F is the most difficult zone to date. Most say it is impossible to complete, however there is one group who did.

See: Maps/Mappers

Maps/Mappers:

Legend:
[ ] = Spot Available.
[*] = Spot Filled.
[x] = Completed.

[x] MAP01: Zone F - Sector 1.1 (by Arkore)
[x] MAP02: Zone F - Bonus Round 1 (by Arkore)
[x] MAP03: Zone F - Sector 1.2 (by Arkore)
[x] MAP04: Zone F - Sector 1.3 (by Arkore)
[x] MAP05: Zone F - Sector 1.4 (by Arkore)
[*] MAP06: Zone F - Bonus Round 2 (by Arkore)
[*] MAP07: Zone F - Sector 1.5 (by Arkore)
[*] MAP08: Zone F - Sector 1.6 (by Arkore)
[*] MAP09: Zone F - Sector 1.7 (by Arkore)
[*] MAP10: Zone F - Bonus Round 3 (Arkore)
[*] MAP11: Zone F - Intermission (by Arkore)
[*] MAP12: Zone F - Sector 2.1 (by Arkore)
[*] MAP13: Zone F - Sector 2.2 (by BloodyAcid)
[*] MAP14: Zone F - Sector 2.3 (Pottus)
[*] MAP15: Zone F - Bonus Round 4 (by Arkore)
[ ] MAP16: Zone F - Sector 2.4 (*EMPTY*)
[ ] MAP17: Zone F - Sector 2.5 (*EMPTY*)
[ ] MAP18: Zone F - Sector 2.6 (*EMPTY*)
[*] MAP19: Zone F - Bonus Round 5 (by Arkore)
[*] MAP20: Zone F - Intermission (by Arkore)
[*] MAP21: Zone F - Sector 3.1 (by Arkore)
[ ] MAP22: Zone F - Sector 3.2 (*EMPTY*)
[ ] MAP23: Zone F - Sector 3.3 (*EMPTY*)
[*] MAP24: Zone F - Bonus Round 5 (by Arkore)
[ ] MAP25: Zone F - Sector 3.4 (*EMPTY*)
[ ] MAP26: Zone F - Sector 3.5 (*EMPTY*)
[ ] MAP27: Zone F - Sector 3.6 (*EMPTY*)
[*] MAP28: Zone F - Bonus Round 6 (by Arkore)
[*] MAP30: Zone F - Intermission (by Arkore)
[*] MAP30: Zone F - Ending (by Arkore)
[*] MAP31: Zone F - Sector 9 (by Arkore)
[*] MAP32: Zone F - Super Sector 1 (by Arkore)

Mappers:

  • arkore
  • BloodyAcid
  • Pottus
  • ??? (11 Slots Available.)

Backup Mappers:

Mappers who will complete or replace the unfinished map.

-

Testers:

-

See: Video (Outdated. Read more.)

This video is outdated. The video shows old gameplay, and old switch systems. For example, the switch system at the end no longer requires multiple players to complete. As well, the gates have changed to open one at a time and the levels have increased in size containing multiple rooms and corridors.


Download: zonef-0.6d.wad (11 MAPS) server-config.cfg Released: 2013-03-11Changes: Major changes. New story. Different/more gameplay.


Command: zandronum.exe -host +exec "C:\zone-f-config.txt" -file "C:\zonef-demo5.wad"

zone-f-config.txt:

// Set the hostname. sv_hostname "Zone-F Co-op: Maps 1-12 - STRICT(SURVIVAL (1 LIFE))" sv_hostemail "ryanbriscall@gmail.com" // Set the wad url - if you set this to the exact location of the zip file // of the wad you're using then getwad will find it. sv_website "http://www.ryanbriscall.com/games/level-design/doom/zone-f/zonef-0.6d.wad" // Set the banfile sv_banfile "banlist.txt" // Set the logfile. logfile "C:\zonef-log.txt" // Force Skulltag to use the dmflags we want; don't set any defaults. sv_defaultdmflags 0 alwaysapplydmflags 1 // Reset the compat flags. compatflags 0 // Prevent player collision. SV_UnblockPlayers 1 // Make sure that we don't display launcher queries in the window. // (Otherwise, logfiles will get HUGE!) sv_showlauncherqueries false // Set the skill level. 0 = I'm too young to die, 4 = Nightmare skill 3 //*** Set the game mode. *** //To set the various gamemodes: //Deathmatch (current setting) //deathmatch 1 //Duel //duel 1 //Co-op deathmatch 0 //Teamgame //teamgame 1 //Team Deathmatch //teamplay 1 //Capture the Flag //ctf 1 //Last Man Standing //lastmanstanding 1 //Team Last Man Standing //teamlms 1 //Terminator //terminator 1 //One Flag CTF //oneflagctf 1 //Skulltag //skulltag 1 //Invasion //invasion 1 //Survival survival 1 //Possession //possession 1 //Team Possession //teampossession 1 //Buckshot Mode //buckshot 1 //Instagib Mode //instagib 1 //Call Vote (Change to true if you want to disable it) sv_nocallvote False //Friendly Fire (0.00 means friendly fire disabled, 1.00 //means full team damage. 0.50 is half damage etc) teamdamage 0.00 // Set the limits. // fraglimit 25 // WINLIMIT is used for the max number of wins in a duel game // before the map changes. // POINTLIMIT is used for the max number of points a team scores // before the map changes (in modes like CTF or Domination) // FRAGLIMIT is used for the max number of frags in either Team // Deathmatch, regular Deathmatch, or the max frags for 1 Duel. //TIMELIMIT is used to end the match based on the time. // Set the maximum number of players who can participate in the game. sv_maxplayers 4 // Set the maximum number of clients who can connect to the server. sv_maxclients 10 // Set maximum number of lives per player sv_maxlives 1 // Change the countdown time in Survival sv_survivalcountdowntime 10 //Fast Monsters sv_fastmonsters False // Set whether respawning is allowed sv_norespawn False //Free Look (Set to True to Disable) sv_nofreelook False //Jump (Set to True to Disable) sv_nojump True //Makes this server a public one (Shows up on the master server.) //Set this to False to make it private sv_updatemaster True //Change this setting to True if you plan on connecting to the server //Over a local area network. sv_broadcast True // Set the message of the day. sv_motd "Zone-F Co-op. Maps 1-12 - Respawn_Items=ON, Keep_Weapons=ON" // Set the RCON password. sv_rconpassword "doomboom" // Disallow connect/join passwords. sv_password "" //Respawn Invulnerability (Set to True to Disable) sv_norespawninvul true // Set some dmflags. Should be self-explanatory. sv_weaponstay false sv_nomonsters false sv_itemrespawn false sv_respawnsuper false sv_noweaponspawn true sv_monsterrespawn false sv_noexit false sv_doubleammo false // Spawn drops on the floor. compat_notossdrops true // Set the map rotation. addmap map01 addmap map02 addmap map03 addmap map04 addmap map05 addmap map06 addmap map07 addmap map08 addmap map09 addmap map10 addmap map11

Features

  1. 4-player Co-op STRICT(Survival(1 Life)).
  2. 4-player puzzles. (semi-optional)
  3. Stylish 4-way entrances and exits.
  4. New Story/Theme. (game show studio/arena)
  5. New Music. (game show themed)
  6. Enemy gate system.
  7. Level gate system.
  8. Bonus Rounds.
  9. Ending Map.

Rules

  1. 4 players only.
  2. 1 life only.
  3. Official server config.

If you don't have the effort to find 3 friends to play with, and/or you aren't skilled enough to play professionally with 3 players watching eachothers backs and surviving every encounter together as a team, then don't bother downloading this.


Map Guide - Slideshow

Please view the slideshow (below) in a large screen. Try pressing F11.
NOTE: The slideshow will pause when mouse over is detected.